At this point, I know my Film will be a science fiction piece with a slasher-horror element to it. Embedded below is a SlideShare presentation giving examples of sub genres of Horror and Sci-fi as well as other genres of Film.
An example of horror/Sci-Fi is the film Alien but this is not the sort of Science fiction Sub genre I am going for. If I were to follow this presentation's sub genre definitions, my film would be closest to the Mad science with slasher elements.
A huge problem with slasher is going to be the blood and gore. Whilst this is only going to have a small part in the film and could be left unseen, I really want some shock factor for the audience, mainly to show how twisted he has become or to show how messy he is to start off with. If this were to happen, It would start off as a very visual thing and then the murders become less obvious so less is seen. This would show that he is learning to kill. All problems aside, I think the film could work out with visual slasher elements and could make the film more complete.
All in all, At this point in time, I will make my film a Mad Science film with moments of slasher horror as these genres best describe my vision for the final outcome.
Sunday, 28 July 2013
Saturday, 27 July 2013
Main A2 Production: Story
As I want this to go into production as soon as possible, I have had to start thinking about a detailed story for the film so then I can begin story boarding and experimenting with different techniques according to what I need for my piece.
I have most of my story sorted out, my main issue is subplots and whether or not to include. They will help me to establish a confusion between the real world and the game world. Anyway, for now I have included the main one and I believe this one is the most appropriate. This will be highlighted in red and character background will be highlighted in blue.
The Main character is an outcast with nobody in Sixth form that shares his interests. He is amazing with computers and has a passion for gaming. He is around 17-18 years old. The main character is walking through school during lessons as he doesn't want to face his classmates. He then faces the main antagonists which after some chat, begin to beat him up. this scene ends with a boot to the face in a eye line match shot.We see a computer code initiating on a black screen and the main credits roll over these next scenes. We see the main character in a blank white background which slowly renders to be the grounds he was in for the opening scenes. He begins to explore what he has been creating for so long and he discovers the antagonists once again but this time, he initiates a fight with them. He uses a dialog box or voice commands to initiate events that aid him in his battle. As he is about to end the fight, the antagonist becomes a line of code and the game freezes, reminding him that the world is just a game.
The next scenes are a montage of scenes that show the contrast between his real life getting worse and his fake life getting better. He is shown getting abused in real life and returning these blows in the game. He is shown forming a relationship with a girl in game and he finds her in real life and begins talking to her as if she is the game version, this leaves them both in confusion. By this point it is made obvious that the game is the majority of his lifestyle now.
Then he snaps, some event in real life (Maybe the death of a family member) causes him to simulate a murder scene in game. As he has become more and more frustrated with the main antagonist, he decides that he will be the victim. Once the murder takes place, he sees the game as a murder simulation, learning stealth and various methods. During the last kill, he gets caught, he is confident so he goes along with it and doesn't flinch when he is arrested. Something is odd when he finds out what he is being charged for, only some of the murders that happened are accounted for. it is then he sees some of his victims are still alive. This is when he realises that he is no longer in the game, but in the real world. He is then arrested and then the credits roll.
There are still details left to figure out but I think the story itself is pretty strong.
I have most of my story sorted out, my main issue is subplots and whether or not to include. They will help me to establish a confusion between the real world and the game world. Anyway, for now I have included the main one and I believe this one is the most appropriate. This will be highlighted in red and character background will be highlighted in blue.
The Main character is an outcast with nobody in Sixth form that shares his interests. He is amazing with computers and has a passion for gaming. He is around 17-18 years old. The main character is walking through school during lessons as he doesn't want to face his classmates. He then faces the main antagonists which after some chat, begin to beat him up. this scene ends with a boot to the face in a eye line match shot.We see a computer code initiating on a black screen and the main credits roll over these next scenes. We see the main character in a blank white background which slowly renders to be the grounds he was in for the opening scenes. He begins to explore what he has been creating for so long and he discovers the antagonists once again but this time, he initiates a fight with them. He uses a dialog box or voice commands to initiate events that aid him in his battle. As he is about to end the fight, the antagonist becomes a line of code and the game freezes, reminding him that the world is just a game.
The next scenes are a montage of scenes that show the contrast between his real life getting worse and his fake life getting better. He is shown getting abused in real life and returning these blows in the game. He is shown forming a relationship with a girl in game and he finds her in real life and begins talking to her as if she is the game version, this leaves them both in confusion. By this point it is made obvious that the game is the majority of his lifestyle now.
Then he snaps, some event in real life (Maybe the death of a family member) causes him to simulate a murder scene in game. As he has become more and more frustrated with the main antagonist, he decides that he will be the victim. Once the murder takes place, he sees the game as a murder simulation, learning stealth and various methods. During the last kill, he gets caught, he is confident so he goes along with it and doesn't flinch when he is arrested. Something is odd when he finds out what he is being charged for, only some of the murders that happened are accounted for. it is then he sees some of his victims are still alive. This is when he realises that he is no longer in the game, but in the real world. He is then arrested and then the credits roll.
There are still details left to figure out but I think the story itself is pretty strong.
Tuesday, 23 July 2013
Main A2 production: Further Concept
I have been speaking with my media tutors and they think the concept could work and isn't too ambitious for a short film if I don't get too out of hand which I am happy with.
A problem with the concept is that I had no ending or narrative beyond a certain point. I now have a pretty detailed narrative that I can work with and I think could prove an interesting story-line. I now have the angle of the main character using the world he creates to eliminate all his enemies and murders them one by one but he starts committing actual murders as he has lost grip on what is real and what happens in the game. Again, this concept has a few endings and I am not sure how I will approach the possibilities as of yet but I am really keen to see the end product and I hope this means I will produce a high quality product.
I find this a really gripping concept as it can portray a pretty standard postmodern concept in a way that interests me more than any other way the message could be shown. I like the 'Rape and Revenge' genre explored in films such as Kill Bill.
A problem with the concept is that I had no ending or narrative beyond a certain point. I now have a pretty detailed narrative that I can work with and I think could prove an interesting story-line. I now have the angle of the main character using the world he creates to eliminate all his enemies and murders them one by one but he starts committing actual murders as he has lost grip on what is real and what happens in the game. Again, this concept has a few endings and I am not sure how I will approach the possibilities as of yet but I am really keen to see the end product and I hope this means I will produce a high quality product.
I find this a really gripping concept as it can portray a pretty standard postmodern concept in a way that interests me more than any other way the message could be shown. I like the 'Rape and Revenge' genre explored in films such as Kill Bill.
Sunday, 21 July 2013
Main A2 Production: Concept
My main A2 production will be a short film that lasts around 5 minutes. Throughout the process of producing my sweded film, I have had the chance to think about the Main film I will be producing. The main idea I have and my favourite idea so far is the idea of a sixth form student designing a game of his own life to make it better. His life then becomes less identifiable with the game he becomes obsessed with. This is the most appealing concept to me as:
- I can use the school and there is no age concern for the actors I want to use.
- It is a very postmodern concept and I thoroughly enjoy post-modern films.
- It also has Sci-Fi elements to it which is another of my favourite Genres.
- With the scenes I have in mind, I will be able to test my abilities with chroma key effects.
- Most scenes will be relatively easy to film.
- I think the final product could be a great short film.
The story is quite strong an can be tampered with to fit darker plot twists should I see fit and I am really enthusiastic about this idea, I hope that this idea is not too ambitious as I believe this could be the final concept.
Saturday, 13 July 2013
Total Film sweded film article
I have found an online magazine article for the popular magazine 'Total Film' and this has will really help when I create the magazine article. The article discusses the 7 best sweded films on YouTube and helped me determine the tone of these sorts of reviews.
There’s something about a man choking the life out of a stuffed toy that makes a scene so much more moving than when it’s a real dog. This piece of text (referring to the sweded 'I am Legend') alone determines the tone and focus of the review. The review (like the sweded films themselves) are very lighthearted and appeal with 'B-Movie' audiences that find low budget stunts appealing, especially when it is a memorable scene. The reviews are focused on how it reflects the original film and features such as the best scene recreated. Modern sweded films are created for comedy as well expressing a love for the film. Many people see this as a generic pleasure of sweded films.
We’re not entirely sure why the toy dog catches fire, but it’s funny. This text (referring to the sweded 'Edward Scissorhands) further backs up the point that the article and the films themselves are focused on comedic value.
From this article I have established a tone and focus for my magazine article. I have learnt that articles focussed on sweded films (even by high standard film magazines) focus nearly exclusively on the comedic value and the reviews are very informal. I have chosen an online magazine review compared to offline as it is less formal and sweded films are internet based so it makes sense to use online magaszines as examples.
http://www.totalfilm.com/features/7-best-sweded-films-on-youtube/page:7
There’s something about a man choking the life out of a stuffed toy that makes a scene so much more moving than when it’s a real dog. This piece of text (referring to the sweded 'I am Legend') alone determines the tone and focus of the review. The review (like the sweded films themselves) are very lighthearted and appeal with 'B-Movie' audiences that find low budget stunts appealing, especially when it is a memorable scene. The reviews are focused on how it reflects the original film and features such as the best scene recreated. Modern sweded films are created for comedy as well expressing a love for the film. Many people see this as a generic pleasure of sweded films.
We’re not entirely sure why the toy dog catches fire, but it’s funny. This text (referring to the sweded 'Edward Scissorhands) further backs up the point that the article and the films themselves are focused on comedic value.
From this article I have established a tone and focus for my magazine article. I have learnt that articles focussed on sweded films (even by high standard film magazines) focus nearly exclusively on the comedic value and the reviews are very informal. I have chosen an online magazine review compared to offline as it is less formal and sweded films are internet based so it makes sense to use online magaszines as examples.
http://www.totalfilm.com/features/7-best-sweded-films-on-youtube/page:7
Monday, 1 July 2013
Spinal Tap Poster analysis
The poster I will be recreating is a character poster. this is usually done to generate hype for a film with a well known actor or actress but this was not the case for this poster. This was to get a feel for the film as they are posed ridiculously and one of the key plot lines (the 17 inch Stonehenge) is present.
I hope to get the Stonehenge made of paper in Place of the actual model and use pictures from the band archive and use those as this posters design. I will also recreate the logo as a block white version. This will create a sweded feel.
The poster features little more than the pictures of the actors, the Stonehenge picture and the title of the film. This will make it easy to recreate.
Subscribe to:
Posts (Atom)


